Part 10: Winston's Love...
Update 10 - Winston's Love...
We are in control of Gemma for this bit, though there's nothing special that can be done.
































I can't believe after some light flirting, he just invites her back to his place. This dude has got the moves apparently.



And the boy is back. No place to go but down through the stairs.

... Oh good, more sewers. Though this part is relatively easy.


My home is underwater

Back to this thing. It's still very simple to get to the end, but it's a bit longer this time so the time frame allows for fewer mistakes. Take too long though...


... and you get a game over! Fun Fact: The only reason that I even thought about waiting here was because I found the game over screen in the files and was wondering if that would pop up here.

Game over does send you back to the main menu, but the autosave is right before you go down the hole, so you lose maybe a minute of your time?
Anyway, let's do things right this time.






Oooh, a special door! At the very least, it takes us outta the sewers.


Ride with me





























It really doesn't feel good to keep following him into the sewers. Ugh.

Storage Area

The next room puts us right back in the thick of it.

>Page 1

>Page 2

>Page 3

While we've read the second one before... it can probably be seen in a different light now. On the counter is a letter someone wrote. As we seem to have no qualms about reading people's private letters, let's read this one!

I sure miss the Korean food though! Did you know that at Korean restaurants here, they make you buy the appetizers? Even the kimchi! Isn't that weird? Oh... and I met a girl. I really like her a lot, I'm sure you will too. Anyways, I'd better get going. Take care! Love you both!
posted:
Winston
Wow what is this, 3 Winstons we've met now? Lot of coincidences!

Do you even need to ask?

Granted this time it's for an actual purpose. We want to keep our bucket filled with water at all times.

This is why. You've likely seen these plants before. Each of them need to be watered as they hide either a secret or even progress!


Oh, a teddy bear?

Dawww.
A special door is here, so let's go through and hope we don't end up in another sewer.

Gemma and the River

We're back in control of Gemma, but it's only for a couple of steps.































Storage Area

So yeah, unless you've just not paid attention at all- It's quite clear what Kanko and Ilbo are supposed to be. I go back and forth on whether I like this scene, because it can come off a bit too cliche, melodramatic, and almost cartoonish... But uh racism still definitely exists, especially between Japan and Korea. Either way, it does establish that them being together was not exactly conducive to a happy family.
Anyway, back to the bad part!
We'll check out the journal first:


A very uplifting journal entry.


It seems the boy's soul also got a bit down as it decides to just walk on out of here.

Hmm, so what exactly happened to Gemma then?


Well, immediately we can see a bunch of Envoy above us. We'll likely need to be careful.

Wait, that wasn't careful at all!

Rather than a game over, like you'd expect, we just wake up in this bed back in the room we came in from. As an added bonus, the Envoy that ran into us, is now gone as well. It's... a bit weird and feels like they redesigned some things, and didn't redesign others. Honestly, this whole section is a bit of a mess gameplay wise.
That note I was trying to read, says this:

Hmm, I think we can start making deductions as to who's been writing all these notes...
Anyway, back in the main room.



Hmm, this could be a problem.

Problem solved!




We've got a clue of what to do, but we don't know where we need to do it or how. So let's keep exploring.



The rest of this area has nothing of note, except for the hole in the floor.


Oh... good... more sewers.

We need to hit that switch over there, so we'll have to get into the water.


Bingo, we needed those spikes to be gone to get past.

Hmm, a door on the left, and a door on the right... I wonder what that could mean?

We go through the right first, and the light is kind enough to even be in the color you want it to be.




I don't care what they say, I know in my heart that this is right. When I've saved up enough, I will return to the place we first me and we can start a new life together away from all of this.
posted:
And now, to turn the light on...

Those are all the options. We, of course, need the right light to be red...



... And left to be green. There is, yet again, a journal on the counter.

Both lights are now on, and so we can head back to the locked door!

Which has already opened for us!

There was an exit downstairs that we couldn't get to because of the water. So if we use this, it should drain the water and let us get over there.

The water has indeed been drained!


It leads to a damned box puzzle.

It's easy, but it's also tedious and feels like busy work at this point. I really hate that I've spent the past two updates moaning about the gameplay, but it's in my face with its big hairy and zit filled ass. I just want it to go away!

The gate has opened and we can now head through this door. See, what was the point of the switch in the other room? We could have just skipped that, and had a switch upstairs that opens this door.



We are almost done...